Archive for January, 2009

Quick “what’s up” and howdy doody

First of all, I just posted a couple of mini-reviews over at my game dev blog about match-3 puzzle games for the iPhone. I’m loathe to link to it, because I’m going to be moving the URL for that blog in the really near future. (OK, well, probably not until next month, but soon anyway.) The idea is to put everything on my new super-secret game development domain, abstractpuzzle.com. This will probably happen shortly after I’ve already launched ActionChess for the iPhone (I’m finally making chesstris!), and slightly before I’ve re-branded Go-Tetris! as ActionGo.

I flip-flop over whether the new names should have colons in them. ActionGo versus Action:Go, and ActionChess versus Action:Chess. I think I like the colon separation slightly more just because of how it looks visually.

Blogging my Goodreads review of Anathem

This is the first time I’ve tried this… copy/paste-ing the code they give you after you write a review. Lets see how it looks:

Anathem Anathem by Neal Stephenson
My review
rating: 4 of 5 stars
This was really hard for me to get into, but the book is well worth slogging through that first chapter. As anyone who has heard me rant about Stephenson before will tell you, I think he suffers from lack-of-editor-itis, but for a nine-hundred plus page book, this didn’t FEEL as long as it was. I understand Cryptonomicon felt that way for some people too. (I thought it was crap, but probably because I don’t care for alternate history as a genre, and I was terribly disappointed that he’d decided to move away from sci-fi.)
Anyway, this is well worth a read. I almost went with five stars.
View all my reviews.

UPDATE: …in short, it looked like crap. But only because of line-break issues. Those should be cleaned up now.